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    Class FileCompressor

    Since C# only has GZipStream until .NET 4.0, we are forced to implement our own packing system for artifact files. We compact all artifacts into a single GZip Stream with the header before the file name and contents. The header contains the file name length and file length (in bytes).

    Inheritance
    object
    FileCompressor
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.Utilities
    Assembly: solution.dll
    Syntax
    public class FileCompressor

    Methods

    Name Description
    Compress(string, string)

    Compresses all artifacts located at a specified directory.

    Decompress(string, string)

    Extracts all artifacts compressed in an archive.

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