Class BuildLog
Basic implementation of IBuildLogger. Stores events in memory and can dump them to the trace event format. IBuildLogger
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
[Serializable]
public class BuildLog : IBuildLogger, IContextObject
Constructors
| Name | Description |
|---|---|
| BuildLog() | Creates a new build log object. |
Methods
| Name | Description |
|---|---|
| AddEntry(LogLevel, string) | Adds details to the active build step |
| AddMetaData(string, string) | Adds a key value pair to the MetaData list. This can be used to store things like package version numbers. |
| BeginBuildStep(LogLevel, string, bool) | Should be called when beginning a build step. |
| EndBuildStep() | Ends the build step. |
| FormatForTraceEventProfiler() | Converts the captured build log events into the text Trace Event Profiler format |