{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class Unity5PackedIdentifiers | Scriptable Build Pipeline | 2.0.2
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    Class Unity5PackedIdentifiers

    Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic. This algorithm generates identical results to what is used internally in BuildPipeline.BuildAssetbundles.

    Inheritance
    object
    Unity5PackedIdentifiers
    Implements
    IDeterministicIdentifiers
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    public class Unity5PackedIdentifiers : IDeterministicIdentifiers, IContextObject

    Methods

    Name Description
    GenerateInternalFileName(string)

    Generates a deterministic internal file name from the passed in name.

    SerializationIndexFromObjectIdentifier(ObjectIdentifier)

    Generates a deterministic id for a given object in the build.

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