Class Unity5PackedIdentifiers
Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic.
This algorithm generates identical results to what is used internally in BuildPipeline.BuildAssetbundles.
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
public class Unity5PackedIdentifiers : IDeterministicIdentifiers, IContextObject
Methods
| Name | Description |
|---|---|
| GenerateInternalFileName(string) | Generates a deterministic internal file name from the passed in name. |
| SerializationIndexFromObjectIdentifier(ObjectIdentifier) | Generates a deterministic id for a given object in the build. |