{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class WriteSerializedFileTests | Scriptable Build Pipeline | 2.0.2
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class WriteSerializedFileTests

    Inheritance
    object
    WriteSerializedFileTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.Tests
    Assembly: solution.dll
    Syntax
    public class WriteSerializedFileTests

    Properties

    Name Description
    RebuildTestCases

    Methods

    Name Description
    Run_CallsWriteOnOperationAndOutputsWriteResult()
    Run_WithoutCache_Succeeds()
    Setup()
    Teardown()
    WhenFileHasSerializedObjects_AndSlimMode_OnlyFirstObjectInWriteResults(bool)
    WhenInputsChanges_OnlyChangedDependenciesTriggersRebuild(bool, Action<WriteSerializedFileTests>)
    WhenResourceFileIsASerializedFile_ContentHashBeginsAtFirstObject()
    WhenResourceFileIsNotASerializedFile_ContentHashIsFullFileHash()
    WhenWriteResultsContainsMultipleSerializedFiles_ContentHashBeginsAtFirstObjectOfEachFile()
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)