{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class GenerateBundleMaps | Scriptable Build Pipeline | 2.0.2
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    Class GenerateBundleMaps

    Generates reference maps and usage sets for asset bundles.

    Inheritance
    object
    GenerateBundleMaps
    Implements
    IBuildTask
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.Tasks
    Assembly: solution.dll
    Syntax
    public class GenerateBundleMaps : IBuildTask

    Properties

    Name Description
    Version

    Version identifier for the build task. Primarily for caching.

    Methods

    Name Description
    Run()

    Run task method

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