{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CreateBuiltInBundle | Scriptable Build Pipeline | 2.0.2
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    Class CreateBuiltInBundle

    Optional build task that extracts Unity's built in extras and assigns them to the specified bundle

    Inheritance
    object
    CreateBuiltInBundle
    Implements
    IBuildTask
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.Tasks
    Assembly: solution.dll
    Syntax
    public class CreateBuiltInBundle : IBuildTask

    Constructors

    Name Description
    CreateBuiltInBundle(string)

    Create the built-in bundle.

    Properties

    Name Description
    BuiltInBundleName

    Stores the name for the built-in bundle.

    Version

    Version identifier for the build task. Primarily for caching.

    Methods

    Name Description
    Run()

    Run task method

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