Class CreateBuiltInBundle
Optional build task that extracts Unity's built in extras and assigns them to the specified bundle
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Tasks
Assembly: solution.dll
Syntax
public class CreateBuiltInBundle : IBuildTask
Constructors
| Name | Description |
|---|---|
| CreateBuiltInBundle(string) | Create the built-in bundle. |
Properties
| Name | Description |
|---|---|
| BuiltInBundleName | Stores the name for the built-in bundle. |
| Version | Version identifier for the build task. Primarily for caching. |
Methods
| Name | Description |
|---|---|
| Run() | Run task method |