{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class SerializedFileMetaData | Scriptable Build Pipeline | 2.0.2
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    Class SerializedFileMetaData

    Additional MetaData that is associated with a serialized file write result IBuildResults

    Inheritance
    object
    SerializedFileMetaData
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class SerializedFileMetaData

    Fields

    Name Description
    ContentHash

    Hash of file contents. Some resource files may choose to exclude sections of their content from this hash. For example, serialized files exclude the header of their content which allows this hash not to change with new Unity versions.

    RawFileHash

    A hash of all the serialized files

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