{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class PrefabPackedIdentifiers | Scriptable Build Pipeline | 2.0.2
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    Class PrefabPackedIdentifiers

    Generates a deterministic identifier using a MD5 hash algorithm and does not require object ordering to be deterministic. This algorithm ensures objects coming from the same asset are packed closer together and can improve loading performance under certain situations.

    Inheritance
    object
    PrefabPackedIdentifiers
    Implements
    IDeterministicIdentifiers
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    public class PrefabPackedIdentifiers : IDeterministicIdentifiers, IContextObject

    Methods

    Name Description
    GenerateInternalFileName(string)

    Generates a deterministic internal file name from the passed in name.

    SerializationIndexFromObjectIdentifier(ObjectIdentifier)

    Generates a deterministic id for a given object in the build.

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