Class PrefabPackedIdentifiers
Generates a deterministic identifier using a MD5 hash algorithm and does not require object ordering to be deterministic. This algorithm ensures objects coming from the same asset are packed closer together and can improve loading performance under certain situations.
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
public class PrefabPackedIdentifiers : IDeterministicIdentifiers, IContextObject
Methods
Name | Description |
---|---|
GenerateInternalFileName(string) | Generates a deterministic internal file name from the passed in name. |
SerializationIndexFromObjectIdentifier(ObjectIdentifier) | Generates a deterministic id for a given object in the build. |