Class InjectContextAttribute
Use to pass around information between build tasks.
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Injector
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class InjectContextAttribute : Attribute, _Attribute
Constructors
Name | Description |
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InjectContextAttribute(ContextUsage, bool) | Creates a new context attribute that stores information that can be passed between build tasks. |
Properties
Name | Description |
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Optional | Stores whether using the context attribute is optional. |
Usage | Stores the how the attribute is used among build tasks. |