{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ContentPipeline | Scriptable Build Pipeline | 2.0.2
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    Class ContentPipeline

    Static class containing the main content building entry points into the Scriptable Build Pipeline.

    Inheritance
    object
    ContentPipeline
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    public static class ContentPipeline

    Fields

    Name Description
    BuildCallbacks

    Default callback implementation.

    kScriptBuildPath

    Default temporary path used for building script data.

    kTempBuildPath

    Default temporary path used for building content data.

    Methods

    Name Description
    BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults)

    Default implementation of generating Asset Bundles using the Scriptable Build Pipeline.

    BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults, IList<IBuildTask>, params IContextObject[])

    Default implementation of generating Asset Bundles using the Scriptable Build Pipeline.

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