Class ContentPipeline
Static class containing the main content building entry points into the Scriptable Build Pipeline.
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
public static class ContentPipeline
Fields
| Name | Description |
|---|---|
| BuildCallbacks | Default callback implementation. |
| kScriptBuildPath | Default temporary path used for building script data. |
| kTempBuildPath | Default temporary path used for building content data. |
Methods
| Name | Description |
|---|---|
| BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults) | Default implementation of generating Asset Bundles using the Scriptable Build Pipeline. |
| BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults, IList<IBuildTask>, params IContextObject[]) | Default implementation of generating Asset Bundles using the Scriptable Build Pipeline. |