Class CompatibilityBuildPipeline
Static class exposing convenient methods that match the BuildPipeline BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget) method, suitable for porting existing projects to the Scriptable Build Pipeline quickly. New projects could consider calling BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults) directly.
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
public static class CompatibilityBuildPipeline
Methods
Name | Description |
---|---|
BuildAssetBundles(string, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) | Wrapper API to match BuildPipeline API but use the Scriptable Build Pipeline to build Asset Bundles. BuildAssetBundles(string, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) |
BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget) | Wrapper API to match BuildPipeline API but use the Scriptable Build Pipeline to build Asset Bundles. BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget) |