Class BundleWriteData
Basic implementation of IBundleWriteData. Stores the asset bundle write information calculated during a build. IBundleWriteData
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BundleWriteData : IBundleWriteData, IWriteData, IContextObject
Constructors
Name | Description |
---|---|
BundleWriteData() | Default constructor, initializes properties to defaults |
Properties
Name | Description |
---|---|
AssetToFiles | Map of asset to file dependencies. First dependency in the list is the main file for an asset. |
FileToBundle | Map of file name to bundle name |
FileToObjects | Map of file to list of objects in that file |
FileToReferenceMap | Map of file name to calculated object references |
FileToUsageSet | Map of file name to calculated usage set |
WriteOperations | List of all write operations to serialize data to disk |