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    Class BundleWriteData

    Basic implementation of IBundleWriteData. Stores the asset bundle write information calculated during a build. IBundleWriteData

    Inheritance
    object
    BundleWriteData
    Implements
    IBundleWriteData
    IWriteData
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BundleWriteData : IBundleWriteData, IWriteData, IContextObject

    Constructors

    Name Description
    BundleWriteData()

    Default constructor, initializes properties to defaults

    Properties

    Name Description
    AssetToFiles

    Map of asset to file dependencies. First dependency in the list is the main file for an asset.

    FileToBundle

    Map of file name to bundle name

    FileToObjects

    Map of file to list of objects in that file

    FileToReferenceMap

    Map of file name to calculated object references

    FileToUsageSet

    Map of file name to calculated usage set

    WriteOperations

    List of all write operations to serialize data to disk

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