{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BundleBuildResults | Scriptable Build Pipeline | 2.0.2
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    Class BundleBuildResults

    Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults

    Inheritance
    object
    BundleBuildResults
    Implements
    IBundleBuildResults
    IBuildResults
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BundleBuildResults : IBundleBuildResults, IBuildResults, IContextObject

    Constructors

    Name Description
    BundleBuildResults()

    Default constructor, initializes properties to defaults

    Properties

    Name Description
    AssetResults

    Map of Asset data included in this build

    BundleInfos

    Map of Asset Bundle name to details about the built bundle.

    ScriptResults

    Results from the script compiling step.

    WriteResults

    Map of serialized file name to results for built content.

    WriteResultsMetaData

    Map of serialized file name to additional metadata associated with the write result.

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