Class BundleBuildParameters
Stores the set of parameters passed into Scriptable Build Pipeline when building bundles.
Inherited Members
Namespace: UnityEditor .Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BundleBuildParameters : BuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject
Constructors
Name | Description |
---|---|
Bundle |
Default constructor, requires the target, group and output parameters at minimum for a successful build. |
Properties
Name | Description |
---|---|
Append |
Append the hash of the AssetBundle content to the file name. |
Contiguous |
Packs assets in bundles contiguously based on the ordering of the source asset which results in improved asset loading times. |
Disable |
Assume sub Assets have no visible asset representations (are not visible in the Project view) which results in improved build times. Sub Assets in the built bundles cannot be accessed by AssetBundle.LoadAsset<T> or AssetBundle.LoadAllAssets<T>. |