Class BuildWriteData
Basic implementation of IWriteData. Stores the write information calculated during a build. IWriteData
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BuildWriteData : IWriteData, IContextObject
Constructors
| Name | Description |
|---|---|
| BuildWriteData() | Default constructor, initializes properties to defaults |
Properties
| Name | Description |
|---|---|
| AssetToFiles | Map of asset to file dependencies. First dependency in the list is the main file for an asset. |
| FileToObjects | Map of file to list of objects in that file |
| WriteOperations | List of all write operations to serialize data to disk |