{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Validate | Scriptable Build Pipeline | 2.0.2
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Validate

    Validate(IList<IBuildTask>, IBuildContext)

    Basic validate implementation that takes a set of tasks, a context, and does checks to ensure the task requirements are all satisfied. IBuildTask, IBuildContext, and ReturnCode

    Declaration
    public static ReturnCode Validate(IList<IBuildTask> pipeline, IBuildContext context)
    Parameters
    Type Name Description
    IList<IBuildTask> pipeline

    The set of build tasks to run.

    IBuildContext context

    The build context to use for this run.

    Returns
    Type Description
    ReturnCode

    Return code with status information about success or failure causes.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)