Class BuildSpriteData
Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. IBuildSpriteData
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BuildSpriteData : IBuildSpriteData, IContextObject
Constructors
| Name | Description |
|---|---|
| BuildSpriteData() | Default constructor, initializes properties to defaults |
Properties
| Name | Description |
|---|---|
| ImporterData | Map of sprite asset to importer data. |