{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildSpriteData | Scriptable Build Pipeline | 2.0.2
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    Class BuildSpriteData

    Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. IBuildSpriteData

    Inheritance
    object
    BuildSpriteData
    Implements
    IBuildSpriteData
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BuildSpriteData : IBuildSpriteData, IContextObject

    Constructors

    Name Description
    BuildSpriteData()

    Default constructor, initializes properties to defaults

    Properties

    Name Description
    ImporterData

    Map of sprite asset to importer data.

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