{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildResults | Scriptable Build Pipeline | 2.0.2
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    Class BuildResults

    Basic implementation of IBuildResults. Stores the results for script compilation and content building. IBuildResults

    Inheritance
    object
    BuildResults
    Implements
    IBuildResults
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BuildResults : IBuildResults, IContextObject

    Constructors

    Name Description
    BuildResults()

    Default constructor, initializes properties to defaults

    Properties

    Name Description
    AssetResults

    Map of Asset data included in this build

    ScriptResults

    Results from the script compiling step.

    WriteResults

    Map of serialized file name to results for built content.

    WriteResultsMetaData

    Map of serialized file name to additional metadata associated with the write result.

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