{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildExtendedAssetData | Scriptable Build Pipeline | 2.0.2
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    Class BuildExtendedAssetData

    Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. IBuildExtendedAssetData

    Inheritance
    object
    BuildExtendedAssetData
    Implements
    IBuildExtendedAssetData
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BuildExtendedAssetData : IBuildExtendedAssetData, IContextObject

    Constructors

    Name Description
    BuildExtendedAssetData()

    Default constructor, initializes properties to defaults

    Properties

    Name Description
    ExtendedData

    Map of asset to extended data about an asset.

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