Class BuildExtendedAssetData
Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. IBuildExtendedAssetData
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BuildExtendedAssetData : IBuildExtendedAssetData, IContextObject
Constructors
Name | Description |
---|---|
BuildExtendedAssetData() | Default constructor, initializes properties to defaults |
Properties
Name | Description |
---|---|
ExtendedData | Map of asset to extended data about an asset. |