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    Class BuildDependencyData

    Basic implementation of IDependencyData. Stores the dependency and usage data calculated during a build. IDependencyData

    Inheritance
    object
    BuildDependencyData
    Implements
    IDependencyData
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BuildDependencyData : IDependencyData, IContextObject

    Constructors

    Name Description
    BuildDependencyData()

    Default constructor, initializes properties to defaults

    Properties

    Name Description
    AssetInfo

    Map of Asset to dependency data.

    AssetUsage

    Map of Asset to usage data.

    DependencyHash

    Map of Asset or Scene to pre-calculated dependency hash for caching.

    DependencyUsageCache

    Stores the dependency caching object.

    GlobalUsage

    Stores how lighting information is being used during a build.

    SceneInfo

    Map of Scene to dependency data.

    SceneUsage

    Map of Scene to usage data.

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