Class BuildDependencyData
Basic implementation of IDependencyData. Stores the dependency and usage data calculated during a build.
IDependency
Inherited Members
Namespace: UnityEditor .Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BuildDependencyData : IDependencyData, IContextObject
Constructors
Name | Description |
---|---|
Build |
Default constructor, initializes properties to defaults |
Properties
Name | Description |
---|---|
Asset |
Map of Asset to dependency data. |
Asset |
Map of Asset to usage data. |
Dependency |
Map of Asset or Scene to pre-calculated dependency hash for caching. |
Dependency |
Stores the dependency caching object. |
Global |
Stores how lighting information is being used during a build. |
Scene |
Map of Scene to dependency data. |
Scene |
Map of Scene to usage data. |