Class BuildDependencyData
Basic implementation of IDependencyData. Stores the dependency and usage data calculated during a build. IDependencyData
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BuildDependencyData : IDependencyData, IContextObject
Constructors
| Name | Description |
|---|---|
| BuildDependencyData() | Default constructor, initializes properties to defaults |
Properties
| Name | Description |
|---|---|
| AssetInfo | Map of Asset to dependency data. |
| AssetUsage | Map of Asset to usage data. |
| DependencyHash | Map of Asset or Scene to pre-calculated dependency hash for caching. |
| DependencyUsageCache | Stores the dependency caching object. |
| GlobalUsage | Stores how lighting information is being used during a build. |
| SceneInfo | Map of Scene to dependency data. |
| SceneUsage | Map of Scene to usage data. |