Class BuildContent
Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline. IBuildContent
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BuildContent : IBuildContent, IContextObject
Constructors
Name | Description |
---|---|
BuildContent() | Default constructor, creates an empty BuildContent. |
BuildContent(IEnumerable<GUID>) | Default constructor, takes a set of Assets and converts them to the appropriate properties. |
Properties
Name | Description |
---|---|
Assets | List of Assets to include. |
Scenes | List of Scenes to include. |