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    Class BuildContent

    Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline. IBuildContent

    Inheritance
    object
    BuildContent
    Implements
    IBuildContent
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BuildContent : IBuildContent, IContextObject

    Constructors

    Name Description
    BuildContent()

    Default constructor, creates an empty BuildContent.

    BuildContent(IEnumerable<GUID>)

    Default constructor, takes a set of Assets and converts them to the appropriate properties.

    Properties

    Name Description
    Assets

    List of Assets to include.

    Scenes

    List of Scenes to include.

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