Interface IWriteOperation
Base interface for wrapping the different low level WriteSerializeFile API around a common high level Write function
Namespace: UnityEditor.Build.Pipeline.Interfaces
Syntax
public interface IWriteOperation
Properties
Command
The specific write command containing the details about what to write to disk.
Declaration
WriteCommand Command { get; set; }
Property Value
Type | Description |
---|---|
WriteCommand |
ReferenceMap
The specific reference data for objects in the write command.
Declaration
BuildReferenceMap ReferenceMap { get; set; }
Property Value
Type | Description |
---|---|
BuildReferenceMap |
UsageSet
The specific usage data for objects in the write command.
Declaration
BuildUsageTagSet UsageSet { get; set; }
Property Value
Type | Description |
---|---|
BuildUsageTagSet |
Methods
GetHash128()
Optimized hash function for use with the Build Cache system.
Declaration
Hash128 GetHash128()
Returns
Type | Description |
---|---|
Hash128 | Unique hash for the contents of this write operation. |
Write(String, BuildSettings, BuildUsageTagGlobal)
Write function that wraps the low level WriteSerializeFile APIs that takes the common minimum set of parameters.
Declaration
WriteResult Write(string outputFolder, BuildSettings settings, BuildUsageTagGlobal globalUsage)
Parameters
Type | Name | Description |
---|---|---|
String | outputFolder | The location to write data to disk. |
BuildSettings | settings | The build settings to use for writing data. |
BuildUsageTagGlobal | globalUsage | The global usage to use for writing data. |
Returns
Type | Description |
---|---|
WriteResult | The write results struct containing details about what was written to disk |