Terminology | Scriptable Build Pipeline | 1.6.5-preview
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    Terminology

    Asset - A source file on disk, typically located in the Project’s Assets folder. This file is imported to a game-ready representation of your Asset internally which can contain multiple Objects (SubAssets.)

    Object (SubAsset) - A single Unity serializable unit. Also known as a SubAsset. An imported Asset is made up of one or more Objects.

    Includes - The unique set of Objects from which an Asset is constructed.

    References - The unique set of Objects that are needed (referenced) by the Includes of an Asset, but not included in the Asset.

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