Class RebuildSpriteAtlasCache
Namespace: UnityEditor.Build.Pipeline.Tasks
Syntax
public class RebuildSpriteAtlasCache : IBuildTask
Properties
Version
Declaration
public int Version { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Implements
Methods
Run()
Declaration
public ReturnCode Run()
Returns
| Type | Description |
|---|---|
| ReturnCode |