Namespace UnityEditor.Build.Pipeline.Interfaces | Scriptable Build Pipeline | 1.5.10
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    Namespace UnityEditor.Build.Pipeline.Interfaces

    Classes

    ExtendedAssetData

    SpriteImporterData

    Interfaces

    IBuildCache

    Base interface for the Build Caching

    IBuildContent

    Base interface for feeding Assets to the Scriptable Build Pipeline.

    IBuildContext

    Base interface for build data container system

    IBuildExtendedAssetData

    IBuildParameters

    Base interface for the parameters container

    IBuildResults

    Base interface for the build results container

    IBuildSpriteData

    IBuildTask

    Base interface of all build tasks.

    IBundleBuildContent

    Base interface for feeding Assets with explicit Asset Bundle layout to the Scriptable Build Pipeline.

    IBundleBuildParameters

    IBundleBuildResults

    Extended interface for Asset Bundle build results container. IBuildResults

    IBundleExplictObjectLayout

    Optional interface used for overriding the location where specific objects will be serialized

    IBundleWriteData

    Extended interface for Asset Bundle write data container.

    IContextObject

    Base interface for all objects that can be stored in IBuildContext.

    IDependencyCallback

    Base interface for handling running the callbacks after dependency calculation step.

    IDependencyData

    Base interface for the dependency data container

    IDeterministicIdentifiers

    Base interface for the generating deterministic identifiers for different parts of the build pipeline.

    IPackingCallback

    Base interface for handling running the callbacks after packing step.

    IProgressTracker

    Base interface for the build progress tracker

    IScriptsCallback

    Base interface that handles processing the callbacks after script building step.

    IWriteData

    Base interface for the write data container.

    IWriteOperation

    Base interface for wrapping the different low level WriteSerializeFile API around a common high level Write function

    IWritingCallback

    Base interface for handling running the callbacks after writing step.

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