Class BundleBuildParameters | Scriptable Build Pipeline | 1.5.10
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    Class BundleBuildParameters

    Inheritance
    Object
    BuildParameters
    BundleBuildParameters
    Inherited Members
    BuildParameters.Target
    BuildParameters.Group
    BuildParameters.ContentBuildFlags
    BuildParameters.ScriptInfo
    BuildParameters.ScriptOptions
    BuildParameters.BundleCompression
    BuildParameters.OutputFolder
    BuildParameters.TempOutputFolder
    BuildParameters.UseCache
    BuildParameters.CacheServerHost
    BuildParameters.CacheServerPort
    BuildParameters.GetContentBuildSettings()
    BuildParameters.GetScriptCompilationSettings()
    BuildParameters.GetOutputFilePathForIdentifier(String)
    BuildParameters.GetCompressionForIdentifier(String)
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    [Serializable]
    public class BundleBuildParameters : BuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject

    Constructors

    BundleBuildParameters(BuildTarget, BuildTargetGroup, String)

    Default constructor, requires the target, group and output parameters at minimum for a successful build.

    Declaration
    public BundleBuildParameters(BuildTarget target, BuildTargetGroup group, string outputFolder)
    Parameters
    Type Name Description
    BuildTarget target

    The target for building content.

    BuildTargetGroup group

    The group for building content.

    String outputFolder

    The final output location for built content.

    Properties

    AppendHash

    Append the hash to the assetBundle file name.

    Declaration
    public bool AppendHash { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IBundleBuildParameters.AppendHash
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