Class BuildSpriteData | Scriptable Build Pipeline | 1.5.10
docs.unity3d.com
    Show / Hide Table of Contents

    Class BuildSpriteData

    Inheritance
    Object
    BuildSpriteData
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    [Serializable]
    public class BuildSpriteData : IBuildSpriteData, IContextObject

    Constructors

    BuildSpriteData()

    Declaration
    public BuildSpriteData()

    Properties

    ImporterData

    Declaration
    public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
    Property Value
    Type Description
    Dictionary<GUID, SpriteImporterData>
    Implements
    IBuildSpriteData.ImporterData
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023