Class BuildSpriteData
Namespace: UnityEditor.Build.Pipeline
Syntax
[Serializable]
public class BuildSpriteData : IBuildSpriteData, IContextObject
Constructors
BuildSpriteData()
Declaration
public BuildSpriteData()
Properties
ImporterData
Declaration
public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, SpriteImporterData> |