Class BuildExtendedAssetData
Namespace: UnityEditor.Build.Pipeline
Syntax
[Serializable]
public class BuildExtendedAssetData : IBuildExtendedAssetData, IContextObject
Constructors
BuildExtendedAssetData()
Declaration
public BuildExtendedAssetData()
Properties
ExtendedData
Declaration
public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, ExtendedAssetData> |