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    Struct AssetResultData

    Container for Asset data calculated by the build

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public struct AssetResultData

    Fields

    Guid

    Asset GUID

    Declaration
    public GUID Guid
    Field Value
    Type Description
    GUID

    Hash

    Asest hash

    Declaration
    public Hash128 Hash
    Field Value
    Type Description
    Hash128

    IncludedObjects

    Objects included in the asset

    Declaration
    public List<ObjectIdentifier> IncludedObjects
    Field Value
    Type Description
    List<ObjectIdentifier>

    ObjectTypes

    Object ID to type map

    Declaration
    public Dictionary<ObjectIdentifier, Type[]> ObjectTypes
    Field Value
    Type Description
    Dictionary<ObjectIdentifier, Type[]>

    ReferencedObjects

    External objects referenced by the asset

    Declaration
    public List<ObjectIdentifier> ReferencedObjects
    Field Value
    Type Description
    List<ObjectIdentifier>
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