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    Class AppendHashToAssetBundleNameTests

    Tests to ensure we are creating the correct file name

    Inheritance
    object
    AppendHashToAssetBundleNameTests
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: Unity.ScriptableBuildPipeline.Editor.Tests.dll
    Syntax
    public class AppendHashToAssetBundleNameTests

    Methods

    AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()

    ADDR-3852 - BuildAssetBundleOptions.AppendHashToAssetBundleName returns correct format when using CompatibilityBuildPipeline.BuildOptions

    Declaration
    [Test]
    public void AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()

    Cleanup()

    Test tear down

    Declaration
    [TearDown]
    public void Cleanup()

    Setup()

    Test setup

    Declaration
    [SetUp]
    public void Setup()
    In This Article
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