Class AppendHashToAssetBundleNameTests
Tests to ensure we are creating the correct file name
Inherited Members
Namespace: Global Namespace
Assembly: Unity.ScriptableBuildPipeline.Editor.Tests.dll
Syntax
public class AppendHashToAssetBundleNameTests
Methods
AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()
ADDR-3852 - BuildAssetBundleOptions.AppendHashToAssetBundleName returns correct format when using CompatibilityBuildPipeline.BuildOptions
Declaration
[Test]
public void AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()
Cleanup()
Test tear down
Declaration
[TearDown]
public void Cleanup()
Setup()
Test setup
Declaration
[SetUp]
public void Setup()