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    Class CreateMonoScriptBundle

    Optional build task that extracts all referenced MonoScripts and assigns them to the specified bundle

    Inheritance
    object
    CreateMonoScriptBundle
    Implements
    IBuildTask
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tasks
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public class CreateMonoScriptBundle : IBuildTask

    Constructors

    CreateMonoScriptBundle(string)

    Create the MonoScript bundle.

    Declaration
    public CreateMonoScriptBundle(string bundleName)
    Parameters
    Type Name Description
    string bundleName

    The name of the bundle.

    Properties

    MonoScriptBundleName

    Stores the name for the MonoScript bundle.

    Declaration
    public string MonoScriptBundleName { get; set; }
    Property Value
    Type Description
    string

    Version

    Version identifier for the build task. Primarily for caching.

    Declaration
    public int Version { get; }
    Property Value
    Type Description
    int

    Methods

    Run()

    Run task method

    Declaration
    public ReturnCode Run()
    Returns
    Type Description
    ReturnCode

    Return code with status information about success or failure causes.

    Implements

    IBuildTask
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