Interface IBuildSpriteData
Base interface for the storing sprite importer data for sprite assets.
Namespace: UnityEditor.Build.Pipeline.Interfaces
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public interface IBuildSpriteData : IContextObject
Properties
ImporterData
Map of sprite asset to importer data.
Declaration
Dictionary<GUID, SpriteImporterData> ImporterData { get; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, SpriteImporterData> |