Interface IBuildExtendedAssetData
Base interface for the storing extended data about an asset.
Namespace: UnityEditor.Build.Pipeline.Interfaces
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public interface IBuildExtendedAssetData : IContextObject
Properties
ExtendedData
Map of asset to extended data about an asset.
Declaration
Dictionary<GUID, ExtendedAssetData> ExtendedData { get; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, ExtendedAssetData> |