Namespace UnityEditor.Build.Pipeline.WriteTypes
Classes
AssetBundleWriteOperation
Explicit implementation for writing a serialized file that can be used with the Asset Bundle systems.
RawWriteOperation
Explicit implementation for writing a serialized file that can be used with the upcoming raw loading systems.
SceneBundleWriteOperation
Explicit implementation for writing a scene serialized file that can be used with the Asset Bundle systems.
SceneDataWriteOperation
Explicit implementation for writing a scene serialized file that can be used with the player data systems.
SceneRawWriteOperation
Explicit implementation for writing a scene serialized file that can be used with the upcoming raw loading systems.