Class CreateBuiltInShadersBundle
Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle
Namespace: UnityEditor.Build.Pipeline.Tasks
Syntax
public class CreateBuiltInShadersBundle : IBuildTask
Constructors
CreateBuiltInShadersBundle(String)
Create the built-in shaders bundle.
Declaration
public CreateBuiltInShadersBundle(string bundleName)
Parameters
Type | Name | Description |
---|---|---|
String | bundleName | The name of the bundle. |
Properties
ShaderBundleName
Stores the name for the built-in shaders bundle.
Declaration
public string ShaderBundleName { get; set; }
Property Value
Type | Description |
---|---|
String |
Version
Version identifier for the build task. Primarily for caching.
Declaration
public int Version { get; }
Property Value
Type | Description |
---|---|
Int32 |
Implements
Methods
Run()
Run task method
Declaration
public ReturnCode Run()
Returns
Type | Description |
---|---|
ReturnCode | Return code with status information about success or failure causes. |