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    Class CreateBuiltInShadersBundle

    Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle

    Inheritance
    object
    CreateBuiltInShadersBundle
    Implements
    IBuildTask
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tasks
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public class CreateBuiltInShadersBundle : IBuildTask

    Constructors

    CreateBuiltInShadersBundle(string)

    Create the built-in shaders bundle.

    Declaration
    public CreateBuiltInShadersBundle(string bundleName)
    Parameters
    Type Name Description
    string bundleName

    The name of the bundle.

    Properties

    ShaderBundleName

    Stores the name for the built-in shaders bundle.

    Declaration
    public string ShaderBundleName { get; set; }
    Property Value
    Type Description
    string

    Version

    Version identifier for the build task. Primarily for caching.

    Declaration
    public int Version { get; }
    Property Value
    Type Description
    int

    Methods

    Run()

    Run task method

    Declaration
    public ReturnCode Run()
    Returns
    Type Description
    ReturnCode

    Return code with status information about success or failure causes.

    Implements

    IBuildTask
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