Interface IBundleWriteData
Extended interface for Asset Bundle write data container.
Namespace: UnityEditor.Build.Pipeline.Interfaces
Syntax
public interface IBundleWriteData : IWriteData, IContextObject
Properties
FileToBundle
Map of file name to bundle name
Declaration
Dictionary<string, string> FileToBundle { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, String> |
FileToReferenceMap
Map of file name to calculated object references
Declaration
Dictionary<string, BuildReferenceMap> FileToReferenceMap { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, BuildReferenceMap> |
FileToUsageSet
Map of file name to calculated usage set
Declaration
Dictionary<string, BuildUsageTagSet> FileToUsageSet { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, BuildUsageTagSet> |