Class FileCompressor
Since C# only has GZipStream until .NET 4.0, we are forced to implement our own packing system
for artifact files. We compact all artifacts into a single GZip Stream with the header before
the file name and contents. The header contains the file name length and file length (in bytes).
Inheritance
FileCompressor
Syntax
public class FileCompressor : object
Methods
Compress(String, String)
Compresses all artifacts located at a specified directory.
Declaration
public static bool Compress(string directoryPath, string archiveFilePath)
Parameters
Type |
Name |
Description |
String |
directoryPath |
The directory containing the artifacts.
|
String |
archiveFilePath |
The file path at which the archive will be created.
|
Returns
Type |
Description |
Boolean |
Returns true if the directory was found and compressed. Returns false otherwise.
|
Decompress(String, String)
Extracts all artifacts compressed in an archive.
Declaration
public static bool Decompress(string archiveFilePath, string directoryPath)
Parameters
Type |
Name |
Description |
String |
archiveFilePath |
The archive to decompress.
|
String |
directoryPath |
The path where the extracted artifacts will be stored.
|
Returns
Type |
Description |
Boolean |
Returns true if the archive was found and decompressed. Returns false otherwise.
|
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