Class BuildLog
Basic implementation of IBuildLogger. Stores events in memory and can dump them to the trace event format. IBuildLogger
Namespace: UnityEditor.Build.Pipeline.Utilities
Syntax
public class BuildLog : object, IBuildLogger, IContextObject, IDeferredBuildLogger
Constructors
BuildLog()
Creates a new build log object.
Declaration
public BuildLog()
Methods
AddEntry(LogLevel, String)
Adds details to the active build step
Declaration
public void AddEntry(LogLevel level, string msg)
Parameters
Type | Name | Description |
---|---|---|
LogLevel | level | The log level of this entry. |
String | msg | The message to add. |
Implements
AddMetaData(String, String)
Adds a key value pair to the MetaData list. This can be used to store things like package version numbers.
Declaration
public void AddMetaData(string key, string value)
Parameters
Type | Name | Description |
---|---|---|
String | key | The key for the MetaData. |
String | value | The value of the MetaData. |
BeginBuildStep(LogLevel, String, Boolean)
Should be called when beginning a build step.
Declaration
public void BeginBuildStep(LogLevel level, string stepName, bool multiThreaded)
Parameters
Type | Name | Description |
---|---|---|
LogLevel | level | The log level of this step. |
String | stepName | A name associated with the step. It is recommended that this name does not include specific context about the step; dynamic context should be added under the step as an entry. |
Boolean | multiThreaded |
Implements
EndBuildStep()
Ends the build step.
Declaration
public void EndBuildStep()
Implements
FormatForTraceEventProfiler()
Converts the captured build log events into the text Trace Event Profiler format
Declaration
public string FormatForTraceEventProfiler()
Returns
Type | Description |
---|---|
String | Profile data. |