Class Unity5PackedIdentifiers
Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic.
This algorithm generates identical results to what is used internally in BuildPipeline.BuildAssetbundles
.
Inheritance
Unity5PackedIdentifiers
Syntax
public class Unity5PackedIdentifiers : object, IDeterministicIdentifiers, IContextObject
Methods
GenerateInternalFileName(String)
Generates a deterministic internal file name from the passed in name.
Declaration
public virtual string GenerateInternalFileName(string name)
Parameters
Type |
Name |
Description |
String |
name |
Name identifier for internal file name generation
|
Returns
Type |
Description |
String |
Deterministic file name.
|
Implements
SerializationIndexFromObjectIdentifier(ObjectIdentifier)
Generates a deterministic id for a given object in the build.
Declaration
public virtual long SerializationIndexFromObjectIdentifier(ObjectIdentifier objectID)
Parameters
Type |
Name |
Description |
ObjectIdentifier |
objectID |
Object identifier to for id generation.
|
Returns
Type |
Description |
Int64 |
long representing the id of the objectID.
|
Implements
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