Enum DefaultBuildTasks.Preset
Options for different preset build pipelines
Namespace: UnityEditor.Build.Pipeline
Syntax
public enum Preset : int
Fields
Name | Description | Value |
---|---|---|
AssetBundleBuiltInShaderExtraction | Use to indicate that the pipeline should create asset bundles and the built-in shader bundle. |
|
AssetBundleCompatible | Use to indicate that the pipeline should create asset bundles. |
|
AssetBundleShaderAndScriptExtraction | Use to indicate that the pipeline should create asset bundles, the built-in shader bundle, and MonoScript bundle. |
|
PlayerScriptsOnly | Use to indicate that the pipeline only executes player scripts. |