Class BundleExplictObjectLayout
Optional context object used for overriding the location where specific objects will be serialized
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BundleExplictObjectLayout : object, IBundleExplictObjectLayout, IContextObject
Constructors
BundleExplictObjectLayout()
Default constructor, initializes properties to defaults
Declaration
public BundleExplictObjectLayout()
Properties
ExplicitObjectLocation
Map listing object identifiers and their new bundle location
Declaration
public Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; set; }
Property Value
Type | Description |
---|---|
Dictionary<ObjectIdentifier, String> |