Class BundleBuildResults
Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BundleBuildResults : object, IBundleBuildResults, IBuildResults, IContextObject
Constructors
BundleBuildResults()
Default constructor, initializes properties to defaults
Declaration
public BundleBuildResults()
Properties
BundleInfos
Map of Asset Bundle name to details about the built bundle.
Declaration
public Dictionary<string, BundleDetails> BundleInfos { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, BundleDetails> |
Implements
ScriptResults
Results from the script compiling step.
Declaration
public ScriptCompilationResult ScriptResults { get; set; }
Property Value
Type | Description |
---|---|
ScriptCompilationResult |
Implements
WriteResults
Map of serialized file name to results for built content.
Declaration
public Dictionary<string, WriteResult> WriteResults { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, WriteResult> |
Implements
WriteResultsMetaData
Map of serialized file name to additional metadata associated with the write result.
Declaration
public Dictionary<string, SerializedFileMetaData> WriteResultsMetaData { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, SerializedFileMetaData> |