Class BuildSpriteData
Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. IBuildSpriteData
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BuildSpriteData : object, IBuildSpriteData, IContextObject
Constructors
BuildSpriteData()
Default constructor, initializes properties to defaults
Declaration
public BuildSpriteData()
Properties
ImporterData
Map of sprite asset to importer data.
Declaration
public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, SpriteImporterData> |