Class BuildExtendedAssetData
Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. IBuildExtendedAssetData
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BuildExtendedAssetData : object, IBuildExtendedAssetData, IContextObject
Constructors
BuildExtendedAssetData()
Default constructor, initializes properties to defaults
Declaration
public BuildExtendedAssetData()
Properties
ExtendedData
Map of asset to extended data about an asset.
Declaration
public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, ExtendedAssetData> |