Class BuildCache
Default implementation of the Build Cache
Namespace: UnityEditor.Build.Pipeline.Utilities
Syntax
public class BuildCache : IBuildCache, IContextObject, IDisposable
Constructors
BuildCache()
Creates a new build cache object.
Declaration
public BuildCache()
BuildCache(String, Int32)
Creates a new remote build cache object.
Declaration
public BuildCache(string host, int port = 8126)
Parameters
Type | Name | Description |
---|---|---|
String | host | The server host. |
Int32 | port | The server port. |
Methods
Dispose()
Disposes the build cache instance.
Declaration
public void Dispose()
GetCachedArtifactsDirectory(CacheEntry)
Returns the path where artifact data can be saved in the cache
Declaration
public string GetCachedArtifactsDirectory(CacheEntry entry)
Parameters
Type | Name | Description |
---|---|---|
CacheEntry | entry | Cache entry to get the path |
Returns
Type | Description |
---|---|
String | Path on disk where to save cached artifacts |
Implements
GetCachedInfoFile(CacheEntry)
Returns the path where info data can be saved in the cache
Declaration
public string GetCachedInfoFile(CacheEntry entry)
Parameters
Type | Name | Description |
---|---|---|
CacheEntry | entry | Cache entry to get the path |
Returns
Type | Description |
---|---|
String | Path on disk where to save cached info |
Implements
GetCacheEntry(String, Int32)
Gets a CacheEntry for a file identified by its relative path.
Declaration
public CacheEntry GetCacheEntry(string path, int version = 1)
Parameters
Type | Name | Description |
---|---|---|
String | path | Relative path of a file on disk |
Int32 | version | Version number of the system asking for an entry to distinguish it from previous incompatible entries. (Optional) |
Returns
Type | Description |
---|---|
CacheEntry | CacheEntry representing a file on disk. |
Implements
GetCacheEntry(Type, Int32)
Gets a CacheEntry for a scripting type by a System.Type.
Declaration
public CacheEntry GetCacheEntry(Type type, int version = 1)
Parameters
Type | Name | Description |
---|---|---|
Type | type | System.Type for a scripting type |
Int32 | version | Version number of the system asking for an entry to distinguish it from previous incompatible entries. (Optional) |
Returns
Type | Description |
---|---|
CacheEntry | CacheEntry representing an object identifier. |
Implements
GetCacheEntry(ObjectIdentifier, Int32)
Gets a CacheEntry for an object identified by an Object Identifier.
Declaration
public CacheEntry GetCacheEntry(ObjectIdentifier objectID, int version = 1)
Parameters
Type | Name | Description |
---|---|---|
ObjectIdentifier | objectID | Object identifier for an object |
Int32 | version | Version number of the system asking for an entry to distinguish it from previous incompatible entries. (Optional) |
Returns
Type | Description |
---|---|
CacheEntry | CacheEntry representing an object identifier. |
Implements
GetCacheEntry(GUID, Int32)
Gets a CacheEntry for an asset identified by its GUID.
Declaration
public CacheEntry GetCacheEntry(GUID asset, int version = 1)
Parameters
Type | Name | Description |
---|---|---|
UnityEditor.GUID | asset | GUID identifier for an asset from the Asset Database |
Int32 | version | Version number of the system asking for an entry to distinguish it from previous incompatible entries. (Optional) |
Returns
Type | Description |
---|---|
CacheEntry | CacheEntry representing current asset. |
Implements
HasAssetOrDependencyChanged(CachedInfo)
Checks if the CachedInfo passed in needs to be rebuilt
Declaration
public bool HasAssetOrDependencyChanged(CachedInfo info)
Parameters
Type | Name | Description |
---|---|---|
CachedInfo | info | Cached Info to check |
Returns
Type | Description |
---|---|
Boolean |
|
Implements
LoadCachedData(IList<CacheEntry>, out IList<CachedInfo>)
Loads a set of CachedInfos from the cache
Declaration
public void LoadCachedData(IList<CacheEntry> entries, out IList<CachedInfo> cachedInfos)
Parameters
Type | Name | Description |
---|---|---|
IList<CacheEntry> | entries | List of cache entries to load |
IList<CachedInfo> | cachedInfos | Out list of cached infos loaded |
Implements
PruneCache()
Prunes the build cache so that its size is within the maximum cache size.
Declaration
public static void PruneCache()
PruneCache_Background(Int64)
Prunes the build cache without showing UI prompts.
Declaration
public static void PruneCache_Background(long maximumCacheSize)
Parameters
Type | Name | Description |
---|---|---|
Int64 | maximumCacheSize | The maximum cache size. |
PurgeCache(Boolean)
Deletes the build cache directory.
Declaration
public static void PurgeCache(bool prompt)
Parameters
Type | Name | Description |
---|---|---|
Boolean | prompt | The message to display in the popup window. |
SaveCachedData(IList<CachedInfo>)
Saves a set of CachedInfos to the cache
Declaration
public void SaveCachedData(IList<CachedInfo> infos)
Parameters
Type | Name | Description |
---|---|---|
IList<CachedInfo> | infos | List of cached infos to save |