Interface IBundleBuildContent
Base interface for feeding Assets with explicit Asset Bundle layout to the Scriptable Build Pipeline.
Namespace: UnityEditor.Build.Pipeline.Interfaces
Syntax
public interface IBundleBuildContent : IBuildContent, IContextObject
Properties
Addresses
Custom loading identifiers to use for Assets or Scenes.
Declaration
Dictionary<GUID, string> Addresses { get; }
Property Value
Type | Description |
---|---|
Dictionary<UnityEditor.GUID, String> |
BundleLayout
Specific layout of asset bundles to assets or scenes.
Declaration
Dictionary<string, List<GUID>> BundleLayout { get; }
Property Value
Type | Description |
---|---|
Dictionary<String, List<UnityEditor.GUID>> |