Class CreateBuiltInShadersBundle
Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle
Inheritance
System.Object
CreateBuiltInShadersBundle
Syntax
public class CreateBuiltInShadersBundle : IBuildTask
Constructors
CreateBuiltInShadersBundle(String)
Declaration
public CreateBuiltInShadersBundle(string bundleName)
Parameters
Type |
Name |
Description |
System.String |
bundleName |
|
Properties
ShaderBundleName
Declaration
public string ShaderBundleName { get; set; }
Property Value
Type |
Description |
System.String |
|
Version
Declaration
public int Version { get; }
Property Value
Type |
Description |
System.Int32 |
|
Methods
Run()
Declaration
Returns