Class LegacyAssetBundleManifest
Inheritance
System.Object
LegacyAssetBundleManifest
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline
Syntax
public class LegacyAssetBundleManifest
Methods
GetAllAssetBundles()
Declaration
public string[] GetAllAssetBundles()
Returns
Type | Description |
---|---|
System.String[] |
GetAllAssetBundlesWithVariant()
Declaration
public string[] GetAllAssetBundlesWithVariant()
Returns
Type | Description |
---|---|
System.String[] |
GetAllDependencies(String)
Declaration
public string[] GetAllDependencies(string assetBundleName)
Parameters
Type | Name | Description |
---|---|---|
System.String | assetBundleName |
Returns
Type | Description |
---|---|
System.String[] |
GetAssetBundleHash(String)
Declaration
public Hash128 GetAssetBundleHash(string assetBundleName)
Parameters
Type | Name | Description |
---|---|---|
System.String | assetBundleName |
Returns
Type | Description |
---|---|
Hash128 |
GetDirectDependencies(String)
Declaration
public string[] GetDirectDependencies(string assetBundleName)
Parameters
Type | Name | Description |
---|---|---|
System.String | assetBundleName |
Returns
Type | Description |
---|---|
System.String[] |