Class BundleWriteData
Basic implementation of IBundleWriteData. Stores the asset bundle write information calculated during a build.
Inheritance
System.Object
BundleWriteData
Syntax
public class BundleWriteData : IBundleWriteData
Constructors
BundleWriteData()
Default constructor, initializes properties to defaults
Declaration
Properties
AssetToFiles
Declaration
public Dictionary<GUID, List<string>> AssetToFiles { get; }
Property Value
Type |
Description |
Dictionary<GUID, List<System.String>> |
|
FileToBundle
Declaration
public Dictionary<string, string> FileToBundle { get; }
Property Value
Type |
Description |
Dictionary<System.String, System.String> |
|
FileToObjects
Declaration
public Dictionary<string, List<ObjectIdentifier>> FileToObjects { get; }
Property Value
Type |
Description |
Dictionary<System.String, List<ObjectIdentifier>> |
|
FileToReferenceMap
Declaration
public Dictionary<string, BuildReferenceMap> FileToReferenceMap { get; }
Property Value
Type |
Description |
Dictionary<System.String, BuildReferenceMap> |
|
FileToUsageSet
Declaration
public Dictionary<string, BuildUsageTagSet> FileToUsageSet { get; }
Property Value
Type |
Description |
Dictionary<System.String, BuildUsageTagSet> |
|
WriteOperations
Declaration
public List<IWriteOperation> WriteOperations { get; }
Property Value
Type |
Description |
List<IWriteOperation> |
|