Class BuildWriteData
Basic implementation of IWriteData. Stores the write information calculated during a build.
Inheritance
System.Object
BuildWriteData
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BuildWriteData : IWriteData
Constructors
BuildWriteData()
Default constructor, initializes properties to defaults
Declaration
public BuildWriteData()
Properties
AssetToFiles
Declaration
public Dictionary<GUID, List<string>> AssetToFiles { get; }
Property Value
Type | Description |
---|---|
Dictionary<GUID, List<System.String>> |
FileToObjects
Declaration
public Dictionary<string, List<ObjectIdentifier>> FileToObjects { get; }
Property Value
Type | Description |
---|---|
Dictionary<System.String, List<ObjectIdentifier>> |
WriteOperations
Declaration
public List<IWriteOperation> WriteOperations { get; }
Property Value
Type | Description |
---|---|
List<IWriteOperation> |